Seventh Continent is essentially a virtual Antarctica with a fully functioning economy with real estate, business ownership and partnerships with other citizens. It's free to get started with the Marks currency and, based entirely on your skills, the sky is the limit when transacting in Bitcoin.
I just deposited around 2 BTC into the wallet address Silk Road gave me. I transferred it from my blockchain wallet, but i'm not sure how long it is supposed to take to show up in my Silk Road account. Is it supposed to be available instantly? Or is there a waiting period.. I would rather not fuck this up haha
hello, I have a question, I transferred a small amount of bitcoins to the ledger, can I use the address to which I sent the currencies as many times as I want? Does this happen with all currencies or only with bitcoin?
05-20 18:55 - 'Nice, Brazillian here as well. I did the same back in January 2017, but I began to study about cryptocurrency and didn't like about bitcoin transaction taxes and transfer times bigger and bigger. I ended up sticking to IOTA as...' by /u/Thiws removed from /r/Bitcoin within 147-157min
''' Nice, Brazillian here as well. I did the same back in January 2017, but I began to study about cryptocurrency and didn't like about bitcoin transaction taxes and transfer times bigger and bigger. I ended up sticking to IOTA as it promises no fees and indefinite scalability. Also, it doesn't require mining, which I consider a waste of energy and pollution. I think you should diversify your investments into altcoins since bitcoin seems to be more sort of a store of value than used to work like fiat currency. Also, IOTA is deflationary and all the coins are already available, unlike bitcoin which needs to be mined until it reaches 21million. And we are about to face the internet of things and I think IOTA will have a great surge in its value soon, much more than bitcoin. Bitcoin may still value like to 1million per coin, it would be a 100 fold increase. Whoever IOTA still have a chance of a 10 thousand fold increase in comparison. And I think with time as people notice they can also store value in form of iota and use it at the same time, bitcoin will lose its value. Edit: Also Bitcoin isn't Quantum Proof unlike IOTA. As soon as someone get access to high-efficiency quantum computing it will break bitcoin. Maybe it will start moving bitcoin from old lost wallets ate first in order to profit. ''' Context Link Go1dfish undelete link unreddit undelete link Author: Thiws
Bitcoin Worth $282K from the 2016 Bitfinex Hack on the Move. The last time coins from the Bitfinex incident moved was June and August 2019, as the bitcoins hadn’t transferred for three years since then.
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Platforms to buy bitcoins and transfer it without time restrictions.
So I’ve been for some years using Coinbase... I put money in I buy the coin and then I send it to my wallet... Now you have to wait like 3 days till coinbase let you move it from the wallet... Do anyone can tell me any way to buy bitcoin and use it instantly?
the remaining 30% of the income will be transferred (in real time) to a special public wallet and then distributed to proportionally to token holders. #SwapZilla #ico #crypto #bitcoin #ethereum #blockchain #btc https://www.swapzilla.co
The new item which will allow player to easily identify directions (azimuth) by pressing U key. This item will be equipped in the new unlootable slot (which means no one will be able to take your compass)
New type of bleeding - heavy bleeding
may open with a lower chance than a normal bleeding. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). The character with heavy bleeding leaves traces of blood on the surfaces.
New consumable items - Esmarch tourniquet, hemostatic syringe, kvass beverage
Fast backpack dump
the ability to quickly drop the backpack by double tapping the Z key
New third version of voice for BEAR
New faces and clothing for scavs
Voices of bosses (Glukhar, Sanitar and Reshala)
New character animations in the menu (on loading screen, in inventory, etc.).
New clothes for USEC and BEAR (tops and lowers)
New equipment (armored vest, chest rig, backpacks, headphones, helmets and berets)
New weapons and weapons parts:
New mods for various weapons
Quality of Life changes:
Redesigned the group gathering screen in the lobby. Now you can see the character models of the group members with nicknames.
Added display of the object resource on the quick use panel
For mods, weapons, items moved by the mouse (drag'n'drop), added highlight of weapons, slots and mods where they fit (green - can be placed inside, yellow - can be combined / installed)
Option in the game settings - selection of the body parts color in the upper left UI element (a variant corresponding to the colors from the inventory on the "Health" tab and the old variant - red monochrome)
Options in the game settings to select the principle of displaying the combat interface elements (automatically hide or always show - quick access zone, endurance zone and the current stance and the current health state of body parts, all can be configured separately)
Added an ammo loading menu in the context menu of magazines in the stash
At the flea market, when buying more items than are left on sale, the remaining available quantity is bought
Automatic sorting of character's stash, any containers, backpacks, etc. by "sort" button
On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed
In the kill list after the raid the field "distance" (showing the distance of the fatal shot) was added.
When you exit the game, we added a warning that the generator is on.
Added a counter for ready items after crafting in the hideout in the lower menu
At a flea market, current flea market filters are no longer applied to your list of offers and your wish list.
Sorting goods by category is now reset when moving between merchants
Width of scrollbar in the stash, merchants' assortment increased
Added a hot key to unload the chamber CTRL+R.
Added a hot key to re-chamber ALT+R
Sent friend requests can now be cancelled
Added "accept all invitations" button
After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed.
If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest).
Outside the raid, the stash can now be opened and closed by pressing the TAB hotkey.
Added display of "found in raid" status icon for canisters in the hideout generator area (if the canister is "found in raid")
Now the "Empty" button is displayed as the last item in the drop-down menu of the canister selection for the Generator
Now the treatment at the therapist will be free of charge first 5 levels of character
Iteration of animation system optimization
Optimizing the work of AI on the server
High Quality Color option (enabled by default, disabling can give a small performance gain at the expense of image quality)
Different shader optimizations
Added weapon swaying in bots movements
Improved phrases for the attack by scav bots players
The bots now respond to the player scav "Follow me" gesture
Fixed bot behavior in combat when its target is outside the door
Fixed bug when Killa boss reacted incorrectly to smoke
Improved automatic cover search system
Fixed one of the bugs, from which a player scav could not become an enemy for raiders in reserve bunkers.
Fixed one of the bugs that caused bots to pass through closed doors
Bots now respond to the sound of approaching behind their backs
Fixed bug when bot ignored player after blinding.
Fixed a bug when a bot did not react to shooting at it through a masking net
Raiders now attack the regular scavs
Bots now respond to BEAR, USEC fractions with appropriate phrases
Bots can now react to the sound of a knocked down door
Fixed a bug when killing guards did not change the role of left alive bots
Desync of on/off status of the flashlight
Bug, when the items of the killed PMC character had the "found in the raid" status for the scav character of the same PMC player, in the same session
A series of bugs with the ability of the character to look through the walls
A series of bugs with invisible characters after spawning
Bug with missing display of the list of weapon presets
Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens)
Bug of no animation for picking objects from a third person view
Error 228, when special characters were used to name a preset
A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase
Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon
Bug, when the effect of "painkillers" or "stimulants" was removed earlier than the shown time
Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key
Bug, when the explosion of frag grenades did not impose a contusion effect
Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it
A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object
Different bugs leading to a close enemy spawn
Bug, when the message counter increased by the number of unread messages when a new message was received after a raid
Tooltips and UI objects hanging in the interface
Bug when the image froze in the optics after using a thermal imaging device
Different bugs related to the ability to move items from not fully searched vests, backpacks, etc.
Desync of the price of quick health treatment
Bug with duplicate of Prapors' portrait in merchant menu
Fixed the duplicate image effect with heat haze effect
Bugs related to switching views to the hideout when the NVG on character is on
Error related to quick treatment when entering the Hideout
Bug, when the body took a static ragdoll position before touching the ground (problem with bodies hanging in the air)
Bug when the player would not receive the group status in the lobby
Bug when the resolution of the screen would not change after changing the screen mode
Bug, when you could open context menu in the window of item transfer
Error spam after suicide with a grenade, related to decal rendering
Bug, when jump action was in actions queue, if player tried to initiate jump, while laying down
Bug, when standing level didn’t decrease after quest fail
Bug of cycled animation, when installing weapon modifications while reloading
Bug, when healing wasn’t interrupted during load / unload of a magazine
Bug of healing animation getting stuck, while installing weapon modifications via DragNDrop
Bug of inability to unload a magazine, which was in the magazine case
Disabling buttons of installing and uninstalling video cards to a bitcoin farm, during sending of query related to interaction with them
Various fixes and visual improvements of interfaces
Bug, when changes to marker on a map were not saved
Bug, when game client was unable to close after 601 backend error for online and offline raids
Many different fixes on locations
Various fixes related to rain and soaking of surfaces
Various fixes for backend, related to increase the backend and overall game stability
Bug, when armor didn’t receive any damage from explosions of AGS and FN GL40 grenades
Delay before pulling the trigger of SV-98
Fixes related to delayed actions on the lobby screen when gathering a group
Bugs with the elite level of Vitality and Attention skills
Various fixes of minor bugs and errors
Stims and medical items now can remove contusion effect
Skills that require body hit to progress are not going to be progressed with your party members
When character is blind by flashbang, he will always reload with mag drop
Decreased damage radius of FN-GL40 grenades
Increased armor piercing of 7.62x25mm TT ammo
PC blocks now spawn ssd and sas drives, various big containers - various equipment - vests, backpacks etc. (in addition to existing loot)
Big plastic containers now spawn more items in general
Minor changes to AI scav loadouts
Increased fall damage
In the quest line The Tarkov shooter player now can use any bolt action rifle
Quest to unlock trader “Jeager” is now available after accepting of “Gunsmith 1” quest. Requirements for quest “Gunsmith 1” lowered to level 2
Reworked player spawn points at Reserve base location
Scav players spawn at the Reserve location is made later in time
Reduced the traders restock timer to about 2 hours (it was once every 3 hours)
The 12.8 patch will NOT be on this week! Need to polish everything!
Sometimes, there are some factors that affect the transaction period, resulting in a much longer time than expected. Understanding these factors will help us avoid future mistakes in future transfers, especially if you’re one to trade in Bitcoins regularly.. An advantage of Bitcoin Trading Online, is that there are Marging Trading Brokers that offer anonymous trading with high leverage. What Determines the Transfer Time of Bitcoin? Bitcoin transfer times can take as little as 10 minutes to hours, days, or even more than a week. This is mainly because miners have to verify the transactions, and the network can lag sometimes. Transactions are added to blocks that have to be verified and added to the public blockchain. The speed of Bitcoin transactions depends on many factors and out of those, these two factors are very critical to BTC transfer time: Congestion on Bitcoin’s network; Bitcoin transaction fees attached to each BTC transaction. The congestion or load of Bitcoin’s blockchain can be seen in real-time by monitoring the mempool. A Bitcoin wallet can take the form of computer software, computer hardware, or a physical piece of paper. Your Bitcoin wallet is where you will store, receive, and distribute bitcoins. Each Bitcoin wallet is composed of unique private keys, which you use to spend or transfer bitcoins. But before we move on to that, we need to understand the factors that affect the time it takes to make a Bitcoin transaction. There are two main factors, which are: Bitcoin network load; Transaction fee associated with a BTC transfer; The Bitcoin network load refers to the number of transactions that the Bitcoin blockchain is processing in a day.
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